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Books with title Virtual Reality

  • Virtual Reality

    Josh Gregory

    eBook (Cherry Lake Publishing, Sept. 1, 2017)
    The latest virtual reality technology allows you to step into a new world by simply strapping on a headset and selecting a program on your computer. With this book, students learn about the past, present, and future of technological innovation. Fun, engaging text introduces readers to new ideas and builds on technology concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
  • Virtual Reality

    Jack Challoner

    Hardcover (DK Children, Nov. 7, 2017)
    A new book by the author of Smithsonian Maker Lab that explores the realities of virtual reality, explaining what VR is and how it works. Includes an app download for five exclusive VR experiences and a cardboard viewer with stickers to make it your own.Learn about the history of VR, from how it was invented to how it is used in the world today—beyond smart phone apps—and how VR headsets play with your senses of sight, sound, and touch to fool you into thinking you are somewhere else. Then use the included VR viewer and smartphone app download to come face-to-face with a T. rex, look inside a volcano, explore the Roman Colosseum, hop aboard the International Space Station, and peek under the surface of a pond.Created in association with the educational VR company Curiscope, this groundbreaking book from DK explains everything you need to know. Are you ready to be transported?
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  • Virtual Reality

    Holly Cefrey

    Library Binding (Childrens Pr, Sept. 1, 2002)
    Introduces virtual reality, exploring the technology involved and looking toward what the future might bring as VR is used more widely in entertainment, education, science, and medicine.
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  • Virtual Reality

    John Perritano

    eBook (Saddleback Educational Publishing, Aug. 14, 2019)
    Series Name: Red Rhino NonfictionWhat is virtual reality? Can a glove save lives? How can you visit Paris from home? What is 3-D? How could a virtual world be bad?Engage your most struggling readers in grades 4-7 with Red Rhino Nonfiction! This new series features high-interest topics in every content area. Visually appealing full-color photographs and illustrations, fun facts, and short chapters keep emerging readers focused. Written at a 1.5-1.9 readability level, these books include pre-reading comprehension questions and a 20-word glossary for comprehension support.
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  • Virtual Reality

    John Perritano

    Paperback (Saddleback Educational Publishing, July 1, 2015)
    Engage your most struggling readers in grades 3-6 with Red Rhino Nonfiction! This new series features high-interest topics in every content area. Visually appealing full-color photographs and illustrations, fun facts, and short chapters keep emerging readers focused. Written at a 1.5-1.9 readability level, these books include pre-reading comprehension questions and a 20-word glossary for comprehension support.What is virtual reality? Can a glove save lives? How can you visit Paris from home? What is 3-D? How could a virtual world be bad?
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  • Virtual Reality

    Susan Henneberg

    Library Binding (Greenhaven Publishing, Jan. 1, 2017)
    "Readers will learn the hot-button issues associated with virtual reality and whether we should be excited or afraid of this incredible technology"--Provided by publisher.
  • Virtual Reality Specialist

    Kelly Milner Halls

    eBook (Cherry Lake Publishing, Jan. 12, 2014)
    Describes the requirements, education, and duties associated with becoming a Virtual Reality Specialist Includes profiles of prominent pioneers in the industry
  • Virtual Realities

    AIO Team

    Audio CD (Tyndale Entertainment, Nov. 4, 2004)
    Considered by fans to contain the best years of Odyssey, volumes 16-35 are back in new collectible CD sets―perfect for new listeners to the show, and families completing their Odyssey library! Oh no! Dr. Regis Blackgaard is back . . . in the Imagination Station no less! Is anyone in Odyssey safe from his latest scheme? Come along on the adventure and experience the best birthday ever . . . that never ends! Join in the biggest mudfight Odyssey has ever seen, and hear how the adults are planning a year of NO FUN! Along the way, learn lessons about being honest, using time and resources wisely, and helping others. This album is your ticket to adventures in Odyssey―and in your own imagination!Volume 33 contains the following stories (and themes): Another Man's Shoes (understanding others) Opening Day (God's leading) Blackgaard's Revenge 1 & 2 (recognizing deception) The Buck Starts Here (using resources wisely) Something Cliqued between Us (including others) The Eternal Birthday (too much of a good thing) Bethany's Imaginary Friend (imagination is healthy) The Y.A.K. Problem (worry) Blind Girl's Bluff (honesty) Where There's Smoke (positive role models) The Virtual Kid (enjoying life) You Win Some, You Lose Some (being a good example) The Treasure Room (valuing people) Chain Reaction (consequences of irresponsibility)
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  • Virtual Reality

    Darren G. Burton

    language (, Oct. 15, 2010)
    In this short story aimed at younger readers, brother and sister Josh and Sonya are playing their favorite computer game. When lightning strikes the house they find themselves plunged into the game's virtual realm, only now it's all for real. In order to escape and return to the normal lives, they must first defeat the Dungeon Master.
  • Virtual Reality

    Susan Henneberg

    Paperback (Greenhaven Publishing, Jan. 1, 2017)
    "Readers will learn the hot-button issues associated with virtual reality and whether we should be excited or afraid of this incredible technology"--Provided by publisher.
  • Virtual Reality

    Josh Gregory

    Paperback (Cherry Lake Pub, Aug. 1, 2017)
    The latest virtual reality technology allows you to step into a new world by simply strapping on a headset and selecting a program on your computer. With this book, students learn about the past, present, and future of technological innovation. Fun, engaging text introduces readers to new ideas and builds on technology concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Virtual Reality

    Betsy Rathburn

    Library Binding (Bellwether Media, Aug. 1, 2020)
    Many people know that virtual reality is used in video games. But this cutting-edge technology is also used to train doctors, pilots, and more! This high-interest title introduces readers to the past, present, and future of virtual reality through engaging text and vibrant photos. A diagram shows off how virtual reality works, a pro/con comparison examines the technology of VR, and a graph explores how many people use this fascinating technology!